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Winning Lotto Strategies

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1 Winning Lotto Strategies By Paul Connor Copyright and Paul Connor All rights reserved

2 Copy Editor: Mike Adams Production: Paul Connor Franck Morris Layout: George Smith Web Site: Erick Boswell This is NOT A FREE e-book Copyright and Paul Connor All rights reserved All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the information contained herein. LEGAL DISCLAIMER NOTICE Use of this e-book is governed by specific terms and conditions previously made available to you and which are completely set forth at Any further consumption or use of this e-book by you constitutes express acceptance of those terms and conditions.

3 “I Was Hitting Close – Now I Won $1,000,000.00. ” “Before I won, I was hitting pretty close. I’d get four and then sometimes I’d get five. I hit three fives in one game using the same system twice. I played two complete systems when I won the $1,000,000 Jackpot. I’m still playing the lottery twice a week. Thank you so much for the Winning Lotto Strategies.” Marion Cornelius Washington, US Alberta M. Worth Oregon, US “I Won The Power Ball Jackpot” “It is my pleasure to write to you telling you that I have been fortunate in winning a Power ball Jackpot of $100,000 using your Winning Lotto Strategies. Paul, I have appreciated your help and above all a word of gratitude that words cannot express. I am eternally grateful to a new wonderful friend.” “I won $340,708” “Your system is awesome! Using your secret pattern I won $340,708 in the Illinois CASH-5 lottery. It took less than 30 days after I put your system into use. I made the front page of my neighbor-hood paper. It was a great feeling and I owe it all to you, Paul.” Thomas J. McGill Illinois, US

4 Investing in this course is like investing in Microsoft at $10 per share: It’s guaranteed to yield tremendous winnings. You can spend years without winning anything at lotto and losing thousands of dollars in the lottery tickets. But doesn’t it make a lot more sense to start right now with a proven plan that made miracles for other people? Paul Connor

5 Table of contents I. GLOSSARY. 3 II. STRATEGY On to systems Do any systems work? Then why play? Gamblers vs. Players Lottery Lottery Pick 3 and Pick Tools Pick 3 wheel Computers The Balance of Nature The Balance of Lotto Balance How to Create A Winning Ticket How I Play When You Have to Wheel Single Ticket Plan Running a lottery for beginners The Smaller prizes III. WHEEL SYSTEMS What is a Lottery Wheel? A Beginners Look at Wheeling Advanced Wheeling IV. MATHEMATICS OF LOTTERY Frequency Distribution Delta Lottery Number Reduction Decade Reduction Strategy V. MONEY MANAGEMENT Money Management Systems VI. PSYCHOLOGY OF GAMBLING Winners And Losers Think For Yourself Common Sense Top 10 Myths about Lottery (and why are not true)

6 I. GLOSSARY 1. Adjacent Numbers Numbers in a bet that are one digit apart. Example: In the bet 02, 08, 15, 16, 31, and 16 are Adjacent Numbers. 2. Agent A place to purchase lottery tickets. A retail outlet. 3. ANN Abbreviation for the term Announced Number(s). Also referred to as Trailing Numbers. contributed by Brad 4. Announcers A number or set of numbers that are predictors for numbers arriving in the next draw. 5. Annuity A non lump sum lottery payout that is paid to the winner in installments over many years. 6. Antipode Draw A draw result having extreme numbers. Example: or any set of winning numbers having only numbers at both ends of the lowest or higher possible decades. Example: contributed by Dennis Bassboss 7. AW Abbreviation for the term Abbreviated Wheel. contributed by Brad 3

7 8. Beer As a noun – Cool exalting beverage stemming from the University Dark Ages and used primarily when thinking about the Lottery, when playing the Lottery, when losing at playing the Lottery and when winning at playing the Lottery. As a verb – Transitive, infinitive; used only on occasions when you have won the Lottery and your best friend has not, you may say to them, ” Hey, best friend, let’s go out tonight. I’d like To Beer with you.” From Latin roots and herbs. contributed by daleks 9. Bonus Ball The seventh ball drawn in a 6/49 type lottery. Matching 5 numbers and the Bonus Ball returns the second highest prize which is disproportionally small when compared to the top prize. Also the eighth ball drawn in a Super 7 (7/47) type lottery where the Bonus Ball is combined with the second prize payouts (6/7 + B) and the sixth level prize (3/7 + B). 10. Boxed Bet A method of betting a three or four digit number that will win if the numbers come in any sequence. For example a boxed 735 would win if the winning number was 537. * boxed bets are commonly used in horse racing as well as the daily type lotteries. 11. Breakopen An instant-win ticket where the player tears open a flap to see if the ticket is a winner. Also called Pulltabs, Nevada Tickets, etc. Breakopens are often sold by charities as well as lotteries. 12. Cash Cow A jackpot winning prize. 13. Cold Numbers Overdue numbers that appear less frequently than would be normally expected over the last “X” number of draws. “X” is a hotly debated variable amongst lottery predictionists. * don’t let the “overdue” part fool you. 14. Combo A method of betting a three or four digit number that covers all possible combinations of the sequences. Also a short form for “Combo Maniac”. 15. Daily Games Pick 3 and Pick 4 games held daily and run by the state or province. 16. DN Abbreviation for the term Designated Number. Used in a lottery wheel. Also referred to as a Power Keeper or Lock. 17. Double A Pick 3 or Pick 4 digit number that contains two numbers of the same digit. Example Double-Double A Pick 4 digit number comprised of two doubles. Example Exotic Numbers An unusual or infrequently drawn set of numbers. 20. Free Lotto Lottery games that are played online. They usually require the player to view advertisements in order to play for free. 21. FW Abbreviation for the term Full Wheel. 22. Group Play A group of lottery players who combine their bets and equally share the burden of the cost of playing. Often referred to as a Lottery Pool. 23. Hanging Ghost A number that is due to hit but does not appear. It is still a strong contender for many future draws. contributed by Dennis Bassboss 24. Hints Hints A term coined by Dennis Bassboss and used successfully by many other members at Lotto 649 Players Club to define a small group of numbers (no more than 3) which have an exceptional propensity of hitting in exactly the next draw 4

8 25. Hopper A globe shaped container that continually rotates to mix the lottery balls until all the numbers are drawn. 26. Hot Numbers Numbers that appear more frequently than would be normally expected over the last “X” number of draws. “X” is a highly debated variable amongst lottery predictionists. 27. Instant Game A “Srcatch and Win” lottery ticket where the player scratches off the surface of the ticket to discover if they have instantly won a prize. 28. Jackpot The top prize paid out for any lottery game. If this top tier prize is not won it is added to the next draw making the jackpot ever bigger until there is a winner. 29. Keno Lots of numbers are drawn in this daily type of game. Usually 20 numbers are drawn from a total set of 80. Players select from 3 to 10 numbers to win various prizes. 30. Last Digit Numbers with the same last digit. Example 20, 30, LD Abbreviation for the term Last Digit. 32. Lottery Draw The results of a specific lottery outcome. 33. Lottery or Lotto A game of astronomical odds where players select a small group of numbers from a large group of numbers to win prizes of various levels determined by the amount of winning numbers selected. 34. Lottery Wheel A method of combining a pool or group of numbers into a series of bets. 35. Lucky Dip A random selection of lottery numbers made by the lottery terminal’s computer at the point of purchase. Also called a Quick Pick. A bet not preferred by lottery predictionists. 36. Money A term used to describe the end goal of playing the lotteries. 37. Natural Selection A selection of numbers made by the player as opposed to a computergenerated “Quick Pick” selection. 38. Odds The chance of winning. Example: The chance of winning a Lotto 6/49 game is 1 out of 13,983,816! 39. Oneoffitis A term used to describe the frustration of betting number(s) that are one off plus or minus the winning numbers. contributed by Brad 40. OON Abbreviation for the term One Off Number. Selecting number(s) for prediction +/- one from the last set of numbers drawn. contributed by Brad 41. Overdue A term used to describe numbers that appear less frequently than would be normally expected over the last “X” number of draws. * While Overdue are a useful concept in playing Pick 3/4 games, it is not very helpful in predicting numbers in Lotto 6/49 type games. 42. OW Abbreviation for the term Open Wheel. contributed by Brad 43. Pick 3 Pick 4 Game A daily lotto game played with four digits between 0 and 9. The numbers can be repeated. 44. Playslip The card with several boxes in which players select their number combinations and wagering options. When completed, the playslip is processed through the lottery terminal to generate the official lottery tickets. 5

9 45. QP Abbreviation for the term Quick Pick. 46. Quick Pick A random selection of lottery numbers made by the lottery terminal’s computer at the point of purchase. Also called a Lucky Dip. A bet not preferred by lottery predictionists. 47. REP Abbreviation for the term Repeating Number(s) from the last draw. 48. Rollover When a jackpot is not won it is added or “rolled over” to the next draw’s jackpot, increasing the prize payment until the jackpot is finally won. 49. Root Sum A number from one to nine derived from the addition of all of the numbers in a single bet. Example: The root sum of this bet 04, 20, 21, 37, 44, 49 is 4. Derived from 0+4=4+2=6+0=6+2=8+1=9+3=12+7=19+4=23+4=27+4=31+9=40 4+0= Shift In The Draw A sudden change in draws results. Example: It could be from a high sum trend to a low sum trend or highly announced to not so announced. It is generally associated with the all of a sudden appearances of many cold numbers from more than 10 draws prior. contributed by Dennis Bassboss 51. Skip and Hit Pattern The pattern of a specific number’s appearances and absences measures by an examination of “X” number of draw results. 52. Spoiler A term to describe a number that you thought about playing, didn’t think it would come logically but your instinct tells you that it will. You didn’t play it and it hit anyway. Also a term to describe a number which you never considered playing and had no business hitting – ie a longshot. contributed by Beaker 53. Straight A Pick 3/4 bet outcome that is bet and won in exactly the same order. Example bet was 372 and the draw result was 372. Sum The sum of all numbers in the bet. Example: The sum of this bet 04, 20, 21, 37, 44, 49 is 175. Derived from = Ticket The official lottery bet. A piece of paper issued after purchase containing the numbers bet for the upcoming draw(s). * always remember to sign the back. 55. Underdrawn Underdrawn – Overdue or “Cold” numbers that appear less frequently than would be normally expected over the last “X” number of draws. “X” is a hotly debated variable amongst lottery predictionists. * don’t let the “overdue” part fool you. 56. Virgin A term referring to a single number or combination of numbers that have not previously been drawn. 57. WinHunter WinHunter – a terrific free lottery software released under the GNU Open Source licensing, authored by Andrew Reed. 58. Winner That state of being to which all lottery players aspire to become. 59. X A mark that the lottery player places in the boxes of the playslip to indicate their selection of numbers and wagering options. Also an open variable to describe the number of draws from a lottery’s history that is chosen for analysis. 60. Y Y? Because it’s all about the dream and you can’t win if you don’t play. 61. Z zzzzzzzzz. numbers that have “gone to sleep”. Also referred to as cold numbers and underdrawn numbers. 6

10 II. STRATEGY All players who want to design a strategy to win at any game should consider the rules of the game. Lottery is not an exception. If you decide to play this game, you have to know that although all the lotteries around the world have the same principles, in what the rules are concerned, they are very different. The many passionate players wrote this book to make you understand better the lottery system and to give you more chances of winning. This step-by-step guide will carry you through all the stages of the game so you can understand the rules. Whit the help of this guide you can develop another style of playing the lottery, having more chances of winning. My purpose is to provide you with the tools to build your own system, and to change it when you consider that it doesn t work any more. You will find here complete systems (but also tools to build your own system) and help to understand why it s working and why not. If you are an experienced player, you have read a lot of books already, and if not, you would like to do it. The experienced players have long history of testing different systems, reading reports and lottery magazines, but also using computer software. 7

11 They worked very hard to discover how to beat the lottery. You are wondering why I m offering my results so kindly? Sharing my work with other people will impel me to work harder and improve my methods. Your head is probably filled with the same questions that bother each lottery player. Has someone found a system that works? Why lucky winners don t win the second time? Are the organizers of the lottery cheaters? And many other questions. There are two groups of people that claim they could help you win the big prize: the psyches, who can predict the result, and the system builders, who give you all sorts of systems, which will hopefully work. The first group, with the supernatural powers, wouldn t use their powers for themselves for achieving such shallow goals. The second group is very suspicious because you can t know which method is true and which not. In this book, you will find the tools to understand the game, and build your own system, or you can use one of our systems. For increasing your chances the first thing you should do is to buy two tickets instead of one. It is proven that people, who win, can t keep their prizes. Some of them won even five out of six, but they only have the technical competency and not the remote thought. You are so concentrated on winning that you end up overloading your mind with negative thoughts and then you can t concentrate on what is really important when you want to win. A player that loses, thinks that nothing works, he gets discouraged easily and passes very quickly from one state to another. In his subconscious he wants to play and lose so he can say after that he gave a fair try but the system is impossible to be beaten. They find all sorts of explanations why the system doesn t work and they are willing to share their ideas to everyone who is interested in learning how to become a loser. You should really stay away from this kind of people On to systems You have to understand that the system work only if the player has the education and skills to make them work. Mathematicians say that each number has the exact same chance to be drawn. Any combination of six numbers that is being played has the same possibility to come out, just as any other. If you look at the reports in the websites or in the letters you will see that players who buy a quick pick, and then hope it will work, contradict each other. When you don t know what you are doing, you are going to find an explanation why every possible combination that you play will work. This is the reason you are playing it, because you think it is a winning combination. Another tool that most players don t know how to use is the wheeling system, playing it without knowing what it can or can t do for their strategy. Most of the systems work if you stick to them, but people want fast results and don t want to wait until the system works. When these systems pay results, people are already playing other systems. Almost all people want unconsciously to stay in an almost winning situation because it s better for their emotions. There is no other explanation why people sabotage themselves to stay in the losing side. Hundreds of dollars are spend on systems, which can be built by any player. The creators of a system take the past data and then create patterns of them. If they use only a part of the data, the system would be very different from the initial one and you would be playing a totally different system. Even if data is added, the system should confirm the pattern. Most systems are built that when this happens, it changes it completely. These are postdictive errors, which means that they use data to create the system that they wouldn t have at the moment of draw. Their systems are built to work in the past, but when you play them, they don t stick. Some systems work only at the beginning, so you stay 100% by them, but in fact they worked only because of 8

12 luck. Some people claim that any system can work, but they say this because they haven t really tested it to be sure. Other systems claim that the balls are in a competition with each other to get out. They say that if a number didn t come in a period of time is due to come out, and it is called a hot number. At the other spectrum are the cold numbers. But surprisingly draw after draw the cold numbers are coming out and not the hot ones Do any systems work? All the systems work to an extent. Mathematicians claim that each number has an equal chance of being drawn and every six combination you play is as god as any other. How many times after you bought a Quick Pick, you looked at it and had the impression that it wouldn t win? Do you know why? Because you already know how a winning ticket should look like but you don t have the tools to construct one. Most reports show you the numbers, but they end up disagreeing each other. You usually tend to find a very good reason why a number should be played (your lucky number, your birthday, etc.). Another popular system that is played by millions of people in different games is the Wheeling system. You may think that a program that costs $, could provide you with a four number ticket once a month or at least a five number ticket two or three times a year, but it doesn t happen. In the selection process it is suggested that you provide some kind of magic intuition. There are some systems, which can predict a winner only in the past and not in the future. The creator of the system worked backwards, from the winning draws and worked to find a pattern and then he created it. Another system says that the balls are in a race. This thing might help you win at a race but not at the lottery. The past performance might help you win at a car race or at future performances of dogs and horses. Even if the balls were set on a fifty foot ramp and then released, you would have small chances of guessing which ball will hit first, because there are a lot of factors that influence the rate of roll. If you put the balls in a tumbler, there are no discernible factors to affect them, and the proof is that all balls eventually win. Of course some numbers were drawn more then others because if a ball is heavier and no longer perfect, it can t be a winning ball Then why play? One expert claimed that it s not worth playing until the prize is ten times the normal weekly prize. As if he would turn down a lesser prize! People like to play because is very challenging and fun. It makes you optimistic and it gives you hope that all your dreams could come true. When you stop trying you will lose the chance of seeing your dreams come to life Gamblers vs. Players My definition of a gambler is a person, who putt s a lot of money on the Quick Pick. A person who justifies his choice is a player. You are a better player when you manage to improve your chances. Gamblers: If you are a gambler you should find another game, because the lottery is not for you. You only help keeping up the pot for the rest of us. This is a game for true players. Players: You may know a great deal about the Lottery or you may know nothing. The thing is that at Lotto everything you know today may be wrong tomorrow. For example, at 6/49 Lotto drawing in Florida, when the prize was 100 million$, a well known expert said that never in the history of the Florida Lottery did all six numbers came up all odd or all even, this was considered a bad bet. Guess what numbers came out at the drawing on 12/07/91/? 9

13 They were This guide is a very useful report, which is selected from tones of information Lottery Although we use the terms Lotto and Lottery in the same way, they are very different. The Lottery is the Pick 3 and Pick 4. They have numbers from 0-9 and as a number is drawn it goes back into the game so it can be drawn again. Other games have different set of 10 balls for the first, second and third position. Pick 4 is the same like Pick 3 but with just one exception: it has a forth pick for the forth position. Lotto is the game where from 25 or 54 numbers, are drawn 5, 6 or 7 balls. The order of the balls doesn t matter and they are drawn only once. Sow status draw a special ball, which is called bonus or power ball. Payouts: You should play in a game/ state that pays more often on less. Florida, for example pay 450$ for 3 correct numbers, but it only pays 30$ or 40$ for four numbers in 5/26 or 6/49 games. A lotto play varies from 50 cents to 10$ Lottery Pick 3 and Pick 4 If you make for a straight play, you have to known that with a 50 cents ticket you can win 250$ for three correctly positioned digits or 40$ for three out of position correct digits, which is called o box play. The Pick 4 will bring you 2500$ for four correctly positioned digits on a 50 cent ticket or 100$ for four out of position digits on a 50 cent box. You shouldn t ignore the Pick 3 and Pick 4 because it doesn t bring you millions. You have to realize that they have winnable odds. And with the prizes from Pick 3 and pick 4 you can finance your Lottery play. How to Win at Pick 3 You must understand that you can t buy a winning ticket because there are about 1 thousand possible combinations of three (0 through 9 digits) in all the possible orders. For 1 thousand combinations at 50 cent each you would have to pay 500$ and only win 250$. If you want to put the numbers into numeric order there would be 220 sets of numbers, from which 120 would contain different digits (456) and come up seven out of ten drawings, 90 contain two digits that are different (228) and come up three out of ten drawings, and ten contain all digits the same (333) and come up probably once a year. If you decide to play 220 combinations with 50 cent a play, you would have to pay 110$ an only win 40$ Tools You have to get a recent copy of your game s history, update it to the recent drawing and then buy your ticket. If you can t get this information from the Lottery vendors, you can manage with the last three weeks winning numbers. THEORY: 10

14 The best numbers due to play are those with different digits (456) because these are expected to be drawn seven out of ten chases. 50% to 75% of the time one of three digits drawn yesterday will be drawn today as well. 25% of the time one of three digits drawn the day before yesterday will be drawn today. 10% of the time two out of three digits drawn yesterday will be drawn today. The best digits to play are the ones, which are drawn now, and not a week or a month ago. METHOD Write in a row the seven sets of numbers, which are the most recent, together with the date, order and how they were drawn. For example: 11/2/93 11/3 11/4 11/5 11/6 11/7 11/8/93# Add the number of drawings for each digit: 0 three, 1 three, 2 one, 3 four, 4 three, 5 one, 6 three, 7 zero, 8 three, 9 zero. Now we have three digits that will be drawn today and were drawn yesterday: The digit that has hit the most is 3, hitting four times, so we combine it with 1-4-8, getting 3-1, 3-4 and 3-8. There are some Lotteries that allow you to play front or back pairs and play 25$ on a 50 cent play. Now we add the other two strong digits, 0 and 6, to the sets and get: 3-1-0, 3-1-6, 3-4-0, 3-4-6, and On 11/09/93 the Fla Pick 3 played 500$ for a 1$ play and 290$ for a 50cent play or 50 cent box, when the winning draw was THEORY The digits that haven t been drawn for a long time may come up double. Numbers, which have two like digits, may come up three times in ten drawings. You should play them when they are double or triple overdue. Let s take another look at the numbers. These are the seven most recent: 11/3/93 11/4 11/5 11/6 11/7 11/8 11/9/93# Now add up the number of times each digit was drawn: 0 three, 1 three, 2 one, 3 four, 4 three, 5 zero, 7 zero, 8 three, 9 zero. The strongest digits are: 3 & 6, followed by 0,1,4,8 and finally 7 & 9.yhe best play is: You could also play On 11/10/93 the Fla the winning draw was and for a straight 1$ pay the winning was 500$ and for a 50 cent straight/50 cent box it was 330$. THEORY If a double digit was drawn it is very probably that it will not come up for at least 2 or 3 drawings. A winning set is formed from a strong digit (from yesterday s draw) and from a digit that hasn t been drawn for a long time. Look at the most recent drawn numbers again:. 11/4/93 11/5 11/6 11/7 11/8 11/9 11/10/93 # The strongest digit is 4 (it was drawn four times), the strong digits are 0,1,3,6,8 (drawn three times) and the digits that haven t been drawn are 2,5,9. This are the choices: 4-0-2, 4-0-5, 4-0-9, 4-1-2, 4-1-5, 4-1-9, 4-3-2, 4-3-5, 4-3-9, 4-6-2, 4-6-5, 4-6-9, 4-8-2, 4-8-5, 4-8-9, 7-0-2, 7-0-5, 7-0-9, 7-1-2, 7-1-5, 7-1-9, 7-3-2, 7-3-5, 7-3-9, 7-6-2, 7-6-5, 7-6-9, 7-8-2, 7-8-5, On 11/11/93 the Fla the winner was and for a 50 cent box played the prize was40$. If you have too many choices you should wait for a day with fewer choices, because if you force the winning you will surely lose. 11

15 Some Other Pick 3 Methods These are some ways to play without having to invest too much money THEORY If there are too many good looking numbers sets play only half or play them straight, not straight and boxed. Look at the 6 or 5 most recent draws if you have too many strong digits Add an eight or ninth day if none of your digits stand up. You should play the 3 digits from yesterday s draw with the 2 strongest digits. Here is an example: let s say that hit yesterday and the two strong digits are 5 & 8. These are the choices: It s best to play 50-cent straight sets until you get a hit. If you don t have any money left in your playing budget, you should use the last cents to play only the 3 strongest digits if one is from yesterday s draw. Play the strongest digit and 2 from yesterday s draw. For instance if you have (= ) and the strong digit is 9, you should play and Play two digits from yesterday s game (one should be fresh and the other should have repeated once) with 3 or 4 strong digits in turn. Here is an example were drawn the day before yesterday and yesterday. The strongest digits are 3&8. The numbers you should play are: Combine the best with the worst digits: say that 3 & 4 are the worst and 5 & 7 are the best. In this case you should play Pick 3 wheel Sometimes, when you have 4 digits that look so good, you know that you just have to combine them. There are 2 simple methods to do this. One of them is to substitute the digits: and 4: or you can play them in their order Five digits are best played in their order: If you have six digits it s best to wait for a day with fewer sets, because there are 28 combinations. All Ten Digits

16 (Recommendation: guard these for the right moment.) Pick 3 Bonus Methods Theory: Some winning numbers have already paired off together in the past, so look in your past history and continue this with the other methods to win. Example: 4/05/ / / / / / / / / / / / , and it was drawn on 04/17/94. 13

17 Or: maybe you prefer to walk with the magic square: 4:9:2: the digits from 1 to: 3:5:7: 9 are summed to form 15, sum realized no matter: 8:1:6 how they are added. Look in your game history for numbers adding up to 15, which were not only drawn like showed but also predicted by one or two winning digits the day before. How to Win the Pick 4 Although the Pick 3 and Pick 4 may seem alike, they are played differently. Pick 4 has 9000 more possible combinations, it is more difficult but the prize is even bigger. Theory: Numbers with all 4 digits different come up with 2 digits doubled: 1234 vs If you want to play the Pick 4 with fair odds of winnings you should select 2 sets of 4 digits. One should contain numbers in consecutive order (1234) then, you should mix the numbers (4213) and the other one should have 3 digits with one doubled (1232). You will probably don t want to wait years to win at Pick 4, so make a list of your Pick 4 numbers and find out which ones haven t been picked so far. Then, pick this numbers because they are likely to come up. This method isn t very profitable to play at Pick # because the prize isn t so big, but for Pick 4 is very appropriate. Lotto Although there are a lot of offers that can help you to win, Lotto Expert offer two basic approaches to win. You will find a lot of information in books or software, that can tell you which are the numbers that have hint the most or least, numbers which have hit in combination with other numbers, how many games skips a number before another hit etc. Even if you have this information remember that the number could easily not repeat the history and be drawn again. For example, experts say that 4 and 10 have been together ten times. Should we suppose that they would be drawn together? If we presume that 4 was drawn 28 times and times, this mean that they weren t drawn together for 39 times. This shakes our initial supposition. The wheeling systems makes up number patterns from groups of numbers larger than the 5,6,7 you would play on a lotto ticket. Let s take an example. You are playing the Fla 5/26 Lotto, and you are aloud to play only 5 numbers on a ticket, but you feel that you must play numbers, so you play your 5 numbers 6 times; your numbers are , but you also like #13, so you play This is called a full wheel, because it covers all the numbers in all the possible combinations. Although a full weal is very expensive, if your numbers are the one drawn, you have one ticket with 5 correct numbers and 5 tickets with 4 correct numbers. Because this strategy is very expensive, usually Lotto Clubs can afford to play it. A full wheel requires six tickets to cover six numbers. If you only want to play only three or four, it costs less but your chances drop considerably. 14

18 2.9. Computers Computers use a program called linear programming and they use algorithms, because this system can work with 10,000 variables. Computers turned up to be very useful at the Fla 5/26, which had 65,000 variables and the Fla 6/49, which had 13,983,816 variables. The lottery computers use a simpler algorithm, which only uses a variable that changes the most six drawn numbers into six other numbers. I will show you a better way to play like a computer. First, write all the numbers your system is using. Then flip your lucky coin and if it heads keep it and tails cross it out, then do the same thing for all 49 and then do it again for the remaining ones and so one, until you remain with the numbers you need to play. The expert method says that Chart A: looks good and chart B : also looks good. They disagree with each other, but it is one think they agree on: the number 49. Is right or not? Will this system create a balance between the numbers or it will wheel only one of the sets? The Balance of Nature All living things are walking computers, because they are wade up of millions of combination. Our DNA for example can be expressed in numbers. Nature is the ultimate player, because it had millions of years to draw the winners and it made a very good job, balancing our features. For example, one feature is centered, like your noose, two features are very well balanced, each one on a side, at the same level, like your eyes. If you have ten features, they are in perfect harmony, like our fingers, five for each hand. Lotto, as you can well imagine, didn t had millions of years to balance the drawing, so there are some which are out of balance. You have to realize which drawings are good for your game, and which aren t. My method uses only the proof that the Lotto games work, and not it s history. If you want to use a system that selects the drawing history, try to set the system the second time without the out of balanced games. If you track the results you will probably find a well-balanced Lotto with your own history. Tools for lotto: These are the same tools like the ones from Pick 3: a history of the game, the 10 most recent numbers and a pen and paper The Balance of Lotto Balance These numbers are of balanced number drawings. When you have fewer numbers, the chance of occurrence is bigger. 1. HIGH & LOW: if you list the winning numbers from lowest first digit to the highest last digit, you will be able to draw a line between the third and the fourth. Here is an example: 10/09/ /16/ /23/ /30/ In this example you can consider that the mid point is at, 24/25 or 25/26, which is half of 49. In more then 50% cases, half of the numbers are above and half below the mid. 15

19 2. THIRDS: If you want to split the drawings in three, you will have three patterns: 16,16 and 17. The first groups would be 01-16, the second and the third In many cases numbers fall in groups like or variation of the pattern (like: 1-3-2, 3-2-1, 3-1-2, 2-3-1). 3. ODDS & EVENS: the odd numbers are: 1,3,5,7 and the even numbers are: 2,4,6,8. Almost 50% of the winning numbers have balanced the odds & even, having 3 odd numbers and 3 even numbers. Only 40% will have 2 odd and 4 even or 4 odd and 2 even. 4. REPEATERS: the repeaters are the numbers, which were drawn at the last game and were drawn at the present game. The possibility that a number could be a repeater is almost 50%, but 40% say that three will be no repeaters, and only in 10% of the cases more then one number will repeat. 5. SEQUENTIALS: these are the consecutive numbers that are drawn in the same game (example: 7& 8, 12 & 13). These numbers appear in a small game in 50% of the cases, but at bigger games only in 20% of the cases. 6. SEQUENTIAL ODD/EVEN: these are the numbers odd/even, which are drawn consecutive (example: 26 & 28, 47 & 49). 7. SEQUENTIAL LEAP FROG: This happens when the number in front or after the drawn number will be drawn in the next game (example: the drawn numbers are: and the possible leapers are 02,04,14,16,17,19,28,30,43, 45). In the lotto games the numbers 01 and 49 are considered to be sequential. 8. CENTERED SEQUENTIAL LEAP FROG: this happens when the number between a sequential odd/even pair is the next drawn (example: this numbers are drawn: , and the sequential pairs are 07-09, 32-34) 9. LAST 3-6 GAMES: If you study your lotto game you will see that in 20%-30% of the cases, three (or more) of the winning numbers will be found in the three previous games and in the last four games will be found in 40%-50%. Usually it s obvious that three numbers from the last four games will be drawn along with three numbers, which haven t been drawn in the last four games. 10. LAST DIGITS: this happens when two numbers, which are drawn together and have the last same digit (example: 06 & 26, 08 & 38, 17 & 37). In 50% of the drawings two numbers will have the last same digit and many will have two or more. Fla 6/49 10/ Because most drawings contain two numbers, which have the last same digit, if at a drawing these numbers don t come up, it is almost sure that the next drawing will contain two sets. For example: Fla 6/49 10/30/ is a draw. Remember that 19 was followed by 09, 34 by 14 and 34. Now check your history for examples:

20 DOUBLE DIGITS: We say that a number has double digits when it has the same digit in the front and in the back (example: 22,33,44,55,66). Although they are few, these numbers are very often drawn with the same last digit (13-33) or with another double digit (33-44), but numbers with half or double the other are very rare (11-22 & 22-44). 12. ADDITION: This happens when the sum of two drawn numbers make the third one (example: , 10 & 12 are summed and the result is 22). 13. HALF OR DOUBLE: This happens when a number is half or double of another number, from the same drawing (example: , 14 is the double of 28 or 28 is half of 14). 14. REVERSE DIGITS: This happens when a number is the reverse of another in the same drawing (example: 14-41, 04-40, 12-21) Sometimes this numbers are followed in the next drawing by their reverse (example: yesterday s drawing contained 02 and today s drawing contains 20). 15. MULTIPLE: This happens when numbers can be multiplied to make a third number in the same set (06×08=48). 16. DIVISION: This happens when a number can be divided into two different numbers from the same set (example: 18 is divided into 03 & 06). 17. POSITION: Most numbers like to have a fixed position in almost every lottery draw. The positions are: the first one between 01-13, the second between 05-21, the third position between 16-29, forth position between 26-38, fifth position and the sixth position between Follow the strong patterns and ignore the numbers which don t know their position. 18. BINGO: Play as much tickets as you need to cover all your numbers. For example, for 49 numbers you should have at least 8 or 9 tickets. This way, the chances you will win are increasing rapidly. 17

21 2.12. How to Create A Winning Ticket Don t try to get all of the rules above on a single ticket. Start with a simple system and then work your way up to complex matrixes. First you have to practice before you actually play. Let s say that these numbers were at the last drawing: Now write the numbers that can leap frog, note H (hot) above the ones that have been drawn in the last games and C (cold) above the ones that haven t. HCCCHCCCCHCC Write the numbers which appear in the last three drawings: * * * * * *, then star the ones that appear in your repeater set. Note the odds and evens, the numbers that have the last same digit and are sequential numbers. Then note the numbers which weren t in the winning draws and brake down the last winning draw Now search the numbers that could leap frog, the numbers which are half/double the above, those who have the last same digit and reverse digits and then add them above If you notice, one number from each set come from the last four drawings. Now look for the leap froggers, the numbers that will keep you in the high/low spread, and the numbers that can be added to make other numbers. (05+08=13) the 2&5=7+20 from zero hits = =35 from zero hits The numbers that haven t been drawn recently will balance the high/low, odd/even. Now search the numbers that are sequential sets (14-15) and sequential odd sets (15-17) At first, you could not notice the relationships between the numbers, but as you gain experience, it will be a lot easier and you won t have to force the numbers to fit. 18

22 2.13. How I Play When you play the Fla 6/49 you should play eight or nune sets of numbers, which cover all 49 numbers. This way you will have all the 6 winning numbers on your tickets. Write down the numbers thet you want to play. Write the leapers, odd/even, sequential, reverse. You want to create a set of numbers thet will win, not that will just fit. Combine your best parts with other numbers that fit your pattern. For example: if you create a set like: , you have: 03+06=09, 03×06=18, =18, 09 doubled is 18, 03 & 30 are reversed, 18+30=48, 18 & 48 have the same last digit. In this example you can seeall the demands for a winning ticket. As you get more experience, you will be able to see thet winning numbers from the last drawing can predict the next game. Let s say thet 14 was in the last drawing. It can predict 04,14,24,34,41,44. If you get lost and don t know what to do, look into your drawing history and find patterns. Then note how many times the numbers have repeated, the neighbours of the previous winner, the sets of numbers with the same last digit, the numbers which can be added to form a third number in the same set, the reverse numbers, the sequential numbers and the odd/even. EXAMPLES(from Fla 6/49) 09/04/ & 20 have the same last digit 38 & 39 are sequentia no repeaters & no leapers 3 odd & 3 even 3 high & 3 low 09/11/ & 22 have the same last digit. 43 & 44 are sequential. 43 repeated = & 44 are double digits. 22 & 44 are half or double the other. 49 has the same last digit as 39 from previous draw. 3 odd & 3 even. 4 high & 2 low. 09/18/ & 26 have the same last digit =26. no repeats. & no leapers. 10 came from within the last two draws. 4 even & 2 odd. 4 high & 2 low. 09/25/ & 48 have the same last digit =45. no repeats. 19

23 48 was a leaper from the side of 47 in the last draw. 31 & 39 came from within the last three draws. 41 repeated as reverse has same last digit as 41 from previous draw. 3 odd & 3 even. 4 high & 2 low. 10/02/ & 36 have the same last digit. 44 is a double digit. There were no repeats. 26 & 28 are sequential even digits. 43 & 44 are sequential digits. 26, 28, 43, 44 all came from within the last three draws. 28 and 44 has same last digit as 14, 18 and 48 from previous draw. 2 odd & 4 even. 5 high & 1 low is out of balance. 10/09/ & 28 have the same last digit. 26 & 28 are sequential even numbers. 26 & 28 repeated from the last draw. 14, 26, 28, 39 all came from within the last two draws. 14, 18 and 28 has same last digit as 28 and 44 in previous draw. 2 odd & 4 even. 3 high & 3 low return to balance. 10/16/ & 16 are sequential numbers. 15 plus 16 equals repeated from the last draw. 04 is a a leaper from the side of 05 in the last draw. 28 & 31 came from within the last three drawings. 16, 28, 31 came from within the last four drawings. 04 has same last digit as 14 from previous draw. 2 odd & 4 even. 3 high & 3 low The first person to win the grand prize at the Florida Lottery was Joseph Patrick crowley of Boca Raton and won 20 millions When You Have to Wheel This is not a reliable system. For example if you play a five number game and you only buy two tickets, you must have at least one three number ticket or better. 20

24 Synergy: this happens when you play a third set. The first & the second, the second & the third and the third & the first sets could form combinations. If you have extra sets, recombine your three strongest sets by: Eighteen Number Wheel This is the same, only using numbers With wheel each number is played three times. If your 18 chosen numbers contain all six winning numbers, yhen you will probably win at least two three number tickets. Twentyfour Number Wheel

25 The 5 and 7 games don t balance the wheel well, so it s best to use You would play all four sets. If all five winning numbers fell within your ten numbers you would win at least two three number tickets or better You would play all four sets and if all seven winning numbers fell within your 14 numbers, you will win at least two, four number tickets and two, three number tickets or better. Squares The magic Squares could help you to get started, and it is also very easy. You just have to write the numbers from upper left to lower right. Here is an example: 07/17/ : 01 : : : : : : 09 : : : : : : : : 02 : : : : : : 18 : : : : : : : : 03 : : : : : : 28 : : : : : : : : 04 : : : : : : 40 : : : : : : : : 05 : : : : : : 44 : : : : : : : : 46 : Now write all the resulting numbers you could use: leapers, reverse, numbers with same last digit, sequential, odds and evens: / / / / / . Some numbers, the good side plays, are forecast more than once , and you should fill up the square using these numbers. If you need more, select numbers which result when you plus or minus two of the above. The next winning numbers were: 07/24/

Winning Lotto Strategies By Paul Connor Copyright and Paul Connor All rights reserved Copy Editor: Mike Adams Production: Paul Connor Franck Morris Layout: George Smith

3 Methods to Win at Lotto

Do you buy lottery tickets and dream sweet dreams about winning millions$ of dollars? Maybe that dream can come true for you as it has for over a hundred others who have won lottery jackpots with our scientific systems.

Problem

The most common lottery numbers people play are birth dates, ages, “lucky” numbers, and Quick Picks. If you’re one of these lottery players who have been endlessly waiting for dumb luck to strike – stop! There is a better way, and you’re now in luck because the answer is right here!

Solution

It’s time to try lottery systems that can improve your “luck”, so you can win cash prizes in your favorite lottery games. That’s what Smart Luck ® lottery systems, created by lotto expert, Gail Howard, are all about. Read on to find out how 3 easy steps can help you win a lottery!

Smart Luck ® lotto strategies can help you beat the lotteries’ long shot odds. You can apply skill to the lotto game because you can choose the lottery numbers you play and make them winning lottery numbers. As in card games that combine chance and skill, the skillful lotto player enjoys an advantage over the unskilled player – and wins lotto prizes far more frequently.

1. Lotto Game Selection

Game selection is simply choosing to play the lotto game with the lowest odds – which means the game with the smallest number field. These games are the easiest to win!

About Lotto Games

Lotto is traditionally a game in which the player chooses six lottery numbers from a larger group of lotto numbers. In state lotteries, the group of lottery numbers can be as few as 25 (West Virginia’s Cash 25) or as many as 59 (New York Lotto). The fewer lottery numbers you have to choose from, the easier it is to win lotto prizes. Pick-5 lotto games (excluding Powerball type games) have much lower odds than pick-6 lottery games with the same number fields.

In lotto, where a dollar bet can win millions in cash, the odds against winning lotto have to be astronomical. But if you choose the best game to play and follow our other lotto strategy methods to reduce the odds, you can make it easier to win!

Choose the Best Game to Play

In addition to the multi-state Powerball and Mega Millions games, most states have at least two of their own lotto games. They usually offer a Lotto game with big jackpots and almost unbeatable odds, and one with a smaller lotto number field (and smaller jackpots) for players who like to win prizes more often.

In response to overwhelming player demand for a lotto game that’s easier to win, most states complied by offering the pick-5 game (sometimes called Fantasy 5, Pick 5, Cash 5, etc.) in which just five numbers (not six) are marked on a game panel. These pick-5 games are usually the best games to start with.

Of course, Powerball, MEGA Millions, and EuroMillions games have the highest odds against winning thanks to the additional bonus number from a separate number field. (See wheeling with Powerball and choosing the Power Ball number for more info.)

See our list of odds of winning by number format to find the best game to play.

2. Lotto Number Selection

Lottery number selection involves choosing the lottery numbers which have the best chance of being drawn as winners. Yes, winning lottery numbers are randomly drawn. But randomly drawn numbers form patterns that are to a certain extent predictable, and learning to use these patterns is the secret to winning the lottery!

About Handicapping

Many people would not bet a bundle on a horse without first studying its past performance. Handicapping means studying the past in an effort to project the future. Wall Street analysts do the same thing. They chart stocks, bonds, and commodities, studying past price action to determine future price trends, in order to reduce the odds against the investor.

In lotto number handicapping, we analyze the past action of the common winning lottery numbers to help us determine which numbers have the greatest probability of being drawn.

Number Selection Strategy

Having carefully analyzed all of the lottery drawing results of more than 200 different lotto games worldwide, with histories going back as far as 1955, (using ADVANTAGE GOLD™ lottery software), we have verified the following incredibly simple rule:

That which is MOST POSSIBLE happens MOST OFTEN.
That which is LEAST POSSIBLE happens LEAST OFTEN.

Playing the Probabilities

So, the basis of our lottery strategy is to play the probabilities—or, to play that which is most likely to happen. If something rarely or never happens in lottery drawings, or if something has never happened before in the history of lotto drawings, shouldn’t common sense tell you not to expect it to happen for the very first time just because you bet on it?

For example, six consecutive numbers (such as 1-2-3-4-5-6) have never been drawn in any state or international lotto game. It is highly unlikely that, if it has never happened before, it will happen this week just because you put your money on it! Our common sense lottery formula tells you not to play six consecutive numbers on one game panel.

Many people play a lotto number because they think it’s “due.” It is a mistaken notion that in Lotto, everything has to even out. That simply is not true. In New York, Lotto number 45 sat out 100 drawings without a single win. There have been several Lotto games in which a lotto number has gone more than 70 games without a hit.

In the twice weekly New York 6/59 Lotto game, each six-number combination has a chance of hitting once every 433,245 years!! So, it would be pointless to play the same six numbers week after week, year after year, because you think they are “due” to hit. Would you bet your money on a racehorse that had lost the past 50 races, thinking he’s “due” to win? Of course not!

3 Methods to Win at Lotto Do you buy lottery tickets and dream sweet dreams about winning millions$ of dollars? Maybe that dream can come true for you as it has for over a hundred others who have